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AI Insights · Timothy · October 2022

Performance of Top 5 Third Person Games in Oman for Q3 2022

The top 5 third-person games in Oman showed varying trends in downloads, revenue, and active users during Q3 2022, with some seeing steady growth and others experiencing declines.

Performance of Top 5 Third Person Games in Oman for Q3 2022

During Q3 2022, the top 5 third-person games in Oman displayed diverse performance metrics on a unified platform, according to Sensor Tower. Here is a closer look at how each game fared in terms of weekly downloads, revenue, and active users.

Subway Surfers by SYBO Games saw its weekly revenue peaking at around $409 in late July, with a noticeable decline to $119 by the end of September. Weekly downloads reached their highest at approximately 14.6K during the first week of August, tapering off to 5.2K by the last week of September. Weekly active users reflected a similar trend, starting at 114K in late June and gradually decreasing to 108K by the end of the quarter.

Free Fire: 7th Anniversary from Garena International I reported a peak weekly revenue of about $28.7K in early July, which then gradually decreased to $8.5K by the final week of September. The game’s weekly downloads also saw a downward trend, starting at 10.3K in late June and falling to 5.4K by the end of the quarter. Weekly active users remained relatively stable, ranging from 146K to 149K throughout the period.

School Party Craft by Candy Room Games & RabbitCo experienced significant growth in weekly downloads, reaching a peak of approximately 11.7K in late August, before dropping to 4K by the end of September. The game’s weekly active users followed a similar pattern, peaking at 23K in early September and then declining to 16.5K by the end of the quarter.

Tall Man Run by Supersonic Studios LTD had a more modest performance. Weekly downloads peaked at around 8.2K in late August, declining to 2.8K by the end of September. The game’s active users saw an increase from 16.8K in late June to a peak of 24.6K in late August, before dropping to 14.2K by the end of the quarter. Revenue remained relatively low, with minor fluctuations throughout the period.

Snow Race! by GOODROID,Inc. showed a peak in weekly downloads at about 11.2K in mid-July, tapering off to 2.6K by the end of September. The game’s active users followed a similar trend, peaking at approximately 16.4K in late July and decreasing to 6.5K by the final week of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022